Graphic Novels in School
According to Scholastic.com graphic novels are "No longer an underground movement appealing to a small following of enthusiasts, graphic novels have emerged as a growing segment of book publishing, and have become accepted by librarians and educators as mainstream literature for children and young adults - literature that powerfully motivates kids to read". They go on to say"School librarians and educators have reported outstanding success getting kids to read with graphic novels, citing particularly their popularity with reluctant readers, especially boys - a group traditionally difficult to reach."
Today we would like to introduce you to a few tools which can be used at home or in the classroom to create graphic novels or comics.
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Are graphic novels good enough for school? |
Pixton introduces the world to Click-n-Drag Comics , a technology that gives anyone the power to create amazing comics on the web.
From fully posable characters to dynamic panels, props, and speech bubbles, every aspect of a comic can be controlled in an intuitive click-n-drag motion.
Pixton is a do-it-yourself site where kids can use an incredible palette of tools to create and share original comics. A strict Code of Conduct encourages positive and supportive behavior.
Pixton for Schools (about .84 cents per student) houses 'how to' lesson plans for many subject areas
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We Make Stories ages 6+
We Make Stories is story-creation site that lets kids 6-11 make their own comic books, pop-up books, and treasure maps.
We Make Stories, from Puffin UK, is a collection of digital tools for children to use to design and create exciting stories. The free ReMix-It tool allows the user to retell classic stories such as Alice in Wonderland and The Adventures of Tom Sawyer. More tools are available with membership ($9.00)
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